The game modes team which helped create Team Death Match. We did this with 3 initiatives I helped lead:Īrcadium - a solo experience in the hyperscape world with moving targets.
#Does hyper scape have blood mod#
Garrys Mod Half-Life 2 Halo Infinite Halo: Reach H&G Hyper Scape L4D2. We took the challenge of shipping the event while a lot of the team was busy securing our launch build.įor Season 2 and 3 our focus was on increasing player retention. After that, youll have the option of choosing a from and to DPI. Season 01’s End of season event was an event myself and a project manager had ownership on. Seeing the best players navigate in a complex environment with ease was a pure joy!ĭistricts/Landmarks I mainly worked on were Line Light, Unity Hill, M.O.N.A, Archives and Helios. There was always a way up for the player that had no navigation hacks. Navigation - It was smooth, and easy for people to navigate without getting frustrated. I also worked in 3ds max for the first time when I was iterating on some of the landmarks. We learned and iterated with many of Assassin Creed’s city building tools (By hand at first, Paris Paté and the Road Network tool at the end). I’m very proud of the world building we did in Hyperscape. I’m proud of 3 things on this project: Building the world, S01 End of Season Event, S03 Arcadium, TDM and a whole new world. On Hyperscape my focus moved away from scripting (which I did on Far Cry) to focusing much more on world building and navigation. I was a Senior Level Designer on this project. I’m very biased, but Hyperscape was a cult classic, simply the best Battle Royal for a very small segment of gamers.
Hellsplit: Arena game has fundamental features such as First-person Angle. A Ubisoft Montreal Production - PC, PS4, PS5, XBONE, X-Series X/S Hyper Scape is an Action, Shooting, FPS, Exploration, and Single-player video.